An objectives based Milsim event hosted by the Manx Airsoft Club. Players will be expected to adhere to mission specific requirements, such as ammo restrictions, camo restraints and team organisation structure.

These events are NOT for your everyday airsofter or skirmisher and will require a higher level of motivation, aptitude and focus. For general airsoft play please attend a regular game day.

This event is 18+ and only available to regular players at the Manx Airsoft Club.

HOW TO BOOK EVENTS

BOOK COALITION FORCES – 11/08/2024

BOOK OPFOR FORCES – 11/08/2024
****OPFOR BOOKING CLOSED!****

1. Navigate to Coalition or OPFOR cart option you wish to book for
2. Select the ADD TO CART button
3. Navigate to your cart order (duplicate items can be be added here)
4. Tick the terms and conditions box
5. Select the checkout with PayPal option

Important!
All payments are eligible for refund up to 48 hours before the event. If you require a refund please contact us at manxairsoft@gmail.com for assistance.

BASIC DETAILS

LOCATION
Manx Airsoft Club, Bridge End Road, Jurby, Isle of Man.
See Google Maps link Here

DATES & TIME

**See calendar for scheduled events**
Site open: 10:00
Safety & Commanders brief: 10:45
Game start: 11:00
Afternoon break: 13:30
Endex: 16:00

Important!
We will not be delaying the game start for any reason, if you arrive late you will be required to wait until fully briefed before entering the game zone and may be allocated randomly to a team for balancing purposes. Pays to be on time!

COALITION FORCES FACTION

CAMO REQUIREMENTS
NATO, western styles major military organisation themed faction.

  • Multicam/Multicam Arid
  • US Tri-Colour
  • Desert Tigerstripe
  • AOR1/Desert MARPAT
  • Desert DPM
  • Tan/Coyote Brown/Sand

*Camo restrictions do not include gear, just clothing.

COALITION RADIO CHANNELS
Frequency 449.3125 (MAC1)
Frequency 458.8250 (MAC7 Marshal) – Team Commander only

OPFOR FACTION

CAMO REQUIREMENTS
Militia, eastern Europe and terrorist themed faction.

  • Multicam Black/Multicam Tropic
  • US Woodland
  • Tigerstipe
  • DPM
  • Woodland MARPAT
  • Ranger Green/Black/Olive Drab

*Camo restrictions do not include gear, just clothing.

OPFOR RADIO CHANNELS
Frequency 458.7875 (MAC4)
Frequency 458.8250 (MAC7 Marshal) – Team Commander only

GAMEPLAY RULES

  • Team commanders will be issued intel packets at the start of each mission with objective locations and times of activation and end. It will be up to the team commander to co-ordinate their team to execute those taskings.
  • There will be no dedicated (hi-vis) marshals for these games. Players are expected to coordinate themselves appropriately.
  • No arm bands will be used to denote factions, you will need to be aware of who is on your team and use communication to PID who is friend/foe. We recommend using camo requirements to mitigate this.
  • Teams will consist of a minimum of 7 players and a maximum of 20.
  • Each team will have one Team Commander (IC) and Squad Leader (2IC).
  • Each team of 7 will be allowed 1X Light/Heavy Machine Gunner.
  • Each Team of 7 will be allowed 1X Light Anti-Tank Operator or Grenadier.
  • Each team of 7 can designate a Combat Medic, however they cannot be the Team Leader, Squad Leader or Light Machine Gunner
  • Each faction is allowed to operate a maximum of two Snipers working as a pair.
  • Comms will NOT be mandatory but are highly recommended. The exception to this is each Squad Leader must have comms with the Team Commander, the Team Commander must have comms with the mission staff (callsign ZERO).
  • A rolling objective will be the capture and interrogation of Team Commanders. If a team commander is captured and held at a predetermined point for 20 minutes, bonus points will be allocated. This can happen an unlimited amount of times throughout the mission.
  • Bonus objectives will be scatted around the AO. These will not yield any bonus points but may help in securing future objectives or taskings.

WEAPON SYSTEM RULES

  • You must use where possible magazine capacities that are equal to the real world counterpart (M4/AK mags at 30rds, P90 mags at 50rds etc).
  • Not all mags are exact to their real world counterpart, a discrepancy of +/- 5% is within acceptable tolerance.
  • Riflemen are restricted to 300rds of loaded ammo for their primary weapon system and 60rds of loaded ammo for their secondary.
  • Combat Medics are restricted to 300rds of loaded ammo for their primary weapon system and 60rds of loaded ammo for their secondary.
  • Light Machine Gunners are restricted to 5000rds of loaded ammo for their primary weapon system and 60rds of loaded ammo for their secondary.
  • Light Anti-Tank/Grenadiers are restricted 300rds of loaded ammo for their primary weapon system and 60rds of loaded ammo for their secondary. Additionally 6 rounds of support weapon munitions can be carried.
  • Designated Marksman/Snipers are restricted to 100rds of loaded ammo for their primary weapon system and 60rds of loaded ammo for their secondary.
  • The secondary weapon must be a pistol, no SMGs or shotguns can be used for all players (unless they are a Dedicated Marksman/Sniper in which SMGs and PDWs are permitted, capped at 3 magazines and no pistol permitted).
  • Full-auto pistols are permitted but no extended magazines or HPA modifications are permitted.
  • All players are limited to 2rds of hand thrown grenades only.

MEDIC RULES

  • All players will be issued 3 bandages for each mission
  • On the first hit a player can self-aid and administer their first bandage
  • On the second and third hit a plyer can only be bandaged and revived by a Combat Medic
  • On a fourth hit the player must return to the designated respawn point
  • On a fatal wounding, incurred by explosive munitions, the player must return to the designated respawn point. Explosive munitions counts as grenades, mortars, airstrikes, landmines etc.
  • A hit on either your primary, secondary or support weaponry is counted as a hit. There is no gun hit rule in use.

EVENT PRICING
Walk on fee: £10.00
Payments can be made by PayPal using the booking form above.

KIT HIRE
There is no kit hire available for Battle Series events.

CONSUMABLES
Site shop will open between gameplay (see above timings). Pyrotechnics use will be assessed on the day and clarified in the safety brief.

BATTLE SERIES – AO Map